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  • Dice sets - Dices -...

    Set of 11 original coloured dice (without box), including : - 4 D6 - 2 D10 - 2 D20 - 1 D4 - 1 D12 - 1 D8

  • Book - role-playing game -...

    Game in French.

    Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest roleplaying game. Terror rains down on the nightmare kingdom of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of scary stories and terrifying truth. - Visit (perhaps even willingly) the Half Plane of Fright: each area has its own set of horrors, exciting story hooks, and a cast of ghoulish characters - Create your own D&D horror setting, add tension with the optional rules, and get tips on how to make your game as terrifying as possible - Create characters with lineage to vampires, undead, and witches, horror-themed subclasses, and discover the history of the Investigator as well as "gifts of darkness" that could prove to be a double-edged sword - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it individually or add it to your existing game for some spooky fun.

    Book In French

  • Book - role-playing game -...

    Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)

    PRODUCT DESCRIPTION :

    An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.

    Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

    Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

    For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide

    · Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps

    · Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse

    · Each adventure can be set in any existing D&D campaign setting or on worlds of your own design

    · Introduces eleven new D&D monsters

    · There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.

  • Book - role-playing game -...

    Avert the cataclysmic return of Tiamat in this adventure for the world's greatest roleplaying game.

    In an audacious bid for power, the Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to Faerûn. Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen.

    The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same.

    FEATURES

    Two adventures (Hoard of the Dragon Queen and The Rise of Tiamat) are bound together with a fresh new cover with spectacular art by Hydro74.

    Features concept art providing insight into the creative process when crafting this fantastical adventure.

    Complete with errata and a reworked opening chapter.

  • Book - role-playing game -...

    Book In Italian

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

  • Book - role-playing game -...

    (Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.

    Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.

    Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!

    Let Bigby and Diancastra teach you everything about the iconic giants of D&D!

    - Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.

    - Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.

    - Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.

    - Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.

    - Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.

    Book In French

  • Book - Night's Black Agents...

    "The honest habitues of the day begin to languish and doze, while the black agents of the night rise to seize their prey."

    Macbeth Act III Scene II

    Night's Black agents by Kenneth Hite, ENnies Award 2013

    Based on the Robin.D.Laws Gumshoe System

    Soon in your stores...

    "The Cold War is long over. Bush's is over.

    You were a soldier, a shadow agent, trained to move in this secret world: deadly and unsuspected.

    Then you quit, got fired, or burned out. But you haven't changed careers. You have found your own marks in the underground, the European networks of power and crime. You performed a few operations without asking too many questions. Who gave you a job in Prague? Who paid dearly for your silence on an account in Switzerland? You thought it was unimportant. In fact, it had a lot.

    Because without knowing it, you were working for vampires.

    Vampires do exist. What can they do? What do they own? Where are we safe? You do not know. So you better start asking the right questions, trace the operations of these bloodsuckers, infiltrate their networks, follow in their footsteps and target their weak points. Because if you don't chase them, they will. And they will kill you. Or even worse.

    Night's Black Agents trains the Gumshoe/Detective mechanism in the thriller/spy genre, combining the compulsive paranoia of films such as Ronin or the Bourne Trilogy with the supernatural horror straight from the writings of Bram Stocker and all the vampires since imagined in novels as in the cinema.

    The investigation is crucial but doesn't slow down the action, which is full of options for bloody combat, high-tech gear and heart-pounding chases.

    Dusting off the too classic gothic terrors to fit into our time, Night's Black Agents offers a wealth of possibilities. Leaders can create their own vampires, their minions, mold their own conspiracies to suit their plotting and action cravings. Optional rules let you set the level of betrayal, realism, and action in your games. Play using the examples provided or mix and match vampiric abilities, plots and perks for a bloody spy saga all your own.

    The included adventure starts the campaign with the starting city of Marseille.

    Stuff your Glock with silver bullets, consider replacing the bulb in your Maglite, and don't forget to check the mirrors. You just have to hope that what you think you know about vampires is the truth."

  • GM-Screen - Dungeons &...

    Game In German

    The Reborn Screen: The rules content inside the new screen has been revised and updated in direct response to feedback received from D&D fans everywhere. It keeps the most relevant and useful game information at your fingertips.

    Dungeon masters will find essential support with him, regardless of their level.

  • GM-Screen - Cthulhu - Le...

    This three-part screen is a game supplement to Spawn of Azathoth, the grand campaign for Call of Cthulhu.

    This supplement contains an original illustration by Marc Simonetti and above all a 20-page black and white booklet containing the "summaries" and "portraits" sheets of the 80 non-player characters and creatures of the campaign, which the investigators will be able to meet.

    Cut out and placed astride the screen, these cards facilitate interaction with the various scenes.

    On the heights of Montana, in the United States, an astronomical observatory peers into the unfathomable and cold unknown. In the cosmic night, greedy eyes turn to him... In Providence, a mysterious death comes to haunt the minds of the investigators...

    Don't let The Spawn of Azathoth into our world

  • RPG - Dices - Sparkling Llama

    Many people write to us with questions about dice herding. We are gamers, and we understand that there are many questions about daily dice care. The typical questions are: What can be done better when the dice are cursed or mean and all rolls make you sad? The Llama dice are remarkable example what you should do.

    First: wash your dice regularly. Use the special shampoo for different types of sets. For llama dice you should use a product recommended for fluffy fur with bubblegum scent. Any other can damage the inner joy of all llamas.

    Second: Don't use dull, one colors towel to dry them. Use a colorful, stripped or printed cloth that is made from delicate wool or even silk. The Peruvian blanket will be the best. The better dice care, the better will be the rolls. Everybody knows this.

    Third: Let them rest near you, ideally on a blanket, while you are daydreaming about new games and new quests that make you a hero or savior of worlds.

    Lastly: Smile! Smile a lot! You're playing with friends. You're using a great set. This is the time of relax, time for adventure and excitement. Forget your trouble, carry on and get happy. Roll a handful of merry dice and save the world, defeat evil and collect the bounty! Feel the magic of llamas!

    Dice herders from Q WORKSHOP recommend this set for everybody, not just llama fans!

  • Book - role-playing game -...

    Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse

    · Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves

    · Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook

    · A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world

    Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.

    The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.

  • Book - role-playing game -...

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

  • Book - role-playing game -...

    Game in german language.

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • RPG - Dices - Bloodsucker

    This Bloodsucker Dice set is black as the night of horror adventures, with a glass of dark coke and a deep hollow voice of Game Master, telling us frightful stories about vampire's land full of Crows and Bloodsuckers. The deep engraving, similar to the best cemetery metalwork, is filled with quicksilver paint (non-toxic) resembling the unquiet nights and mists full of vampiric thralls. Morbid guiding light of games played by our creator guided us in finding really nostalgic fonts, color scheme and this ambience of long-forgotten fun with role-playing games that only the inner children can rebuild. But past won't return and we hope you will make new memories with those dice. Roll them with care, and find them after exciting throws in dark corners of your games room. This set is your aid for surviving new adventures and discovering the same fun as we, at least in the new editions of your most beloved campaigns from the past.

  • Book - role-playing game -...

    Game in Italian.

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

    The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

    Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.

    Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.

    A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.

    Beauty and guile are in the eyes of the beholder!

  • Dice sets - Dices -...

    Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8

  • Book - role-playing game -...

    Box In Italian

    The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.

    This box contains:

    A 48-page adventure booklet with everything you need to get started

    A 32-page rulebook for playing tier 1-3 characters

    5 ready-to-play characters, each with their own character sheet

    6 polyhedral game dice

  • Book - role-playing game -...

    Book In Italian

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

  • Book - Le Quatuor Zalozhniy

    "The Cold War is long over. Bush's is over.

    You were a soldier, a shadow agent, trained to move in this secret world: deadly and unsuspected.

    Then you quit, got fired, or burned out. But you haven't changed careers. You have found your own marks in the underground, the European networks of power and crime. You performed a few operations without asking too many questions. Who gave you a job in Prague? Who paid dearly for your silence on an account in Switzerland? You thought it was unimportant. In fact, it had a lot.

    Because without knowing it, you were working for vampires.

    Vampires do exist. What can they do? What do they own? Where are we safe? You do not know. So you better start asking the right questions, trace the operations of these bloodsuckers, infiltrate their networks, follow in their footsteps and target their weak points. Because if you don't chase them, they will. And they will kill you. Or even worse.

    Night's Black Agents trains the Gumshoe/Detective mechanism in the thriller/spy genre, combining the compulsive paranoia of films such as Ronin or the Bourne Trilogy with the supernatural horror straight from the writings of Bram Stocker and all the vampires since imagined in novels as in the cinema.

    The investigation is crucial but doesn't slow down the action, which is full of options for bloody combat, high-tech gear and heart-pounding chases.

    Dusting off the too classic gothic terrors to fit into our time, Night's Black Agents offers a wealth of possibilities. Leaders can create their own vampires, their minions, mold their own conspiracies to suit their plotting and action cravings. Optional rules let you set the level of betrayal, realism, and action in your games. Play using the examples provided or mix and match vampiric abilities, plots and perks for a bloody spy saga all your own.

    The included adventure starts the campaign with the starting city of Marseille.

    Stuff your Glock with silver bullets, consider replacing the bulb in your Maglite, and don't forget to check the mirrors. You just have to hope that what you think you know about vampires is the truth."

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

    Book In French

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • Book - role-playing game -...

    Dungeons & Dragons - Vecna: Eye of Ruin | D&D Campaign for Levels 10-20 | RPG Adventure Book

    Dungeons & Dragons - Vecna: Eye of Ruin (D&D Adventure Book)

    · HIGH-LEVEL ADVENTURE FOR LEVELS 10-20. Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born—they're made.

    · DARE YOU SAY HIS NAME? Fans of Stranger Things will be delighted to discover that Vecna is back—with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.

    · BATTLE ALONGSIDE D&D LEGENDS—Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.

    · AN EPIC, MULTIVERSE-SPANNING ADVENTURE. Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer to the mist-shrouded vistas of Ravenloft, your quest will carry you all over the D&D multiverse.

    · VANQUISH EVIL. In Vecna: Eye of Ruin, players will take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.

    The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.

  • Book - role-playing game -...

    Book In German

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.