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  • Book - role-playing game -...

    (Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.

    Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.

    Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!

    Let Bigby and Diancastra teach you everything about the iconic giants of D&D!

    - Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.

    - Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.

    - Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.

    - Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.

    - Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.

  • RPG - Dices - Forest 3D

    This set is enchanted with ancient forest magic. If you ever find an entrance to the mysterious realm, these dice will be your guides. These dice are unique in our stock because are sculpted on whole faces, edges, and corners. We found the forms in the branch of the huge ancient oak, filled with his power and knowledge. Time went by, and these polyhedrons started to reflect traces of leaves, branches, and vines, permanently imprinted on the surface of those dice. We split the wood and they fell out. We believe that these dice matrixes are real bones of the tree, born from core wood, where the spirit of oak resided. The power of our Mother Earth is imbued in these small cubes, to make the dice for warriors, poets, druids and all sylvan enchanters who know the power of Nature.

    All sets are made to reflect with the color scheme the nature cycle of winters, springs, and summers. If you ask for autumns, we are not allowed to speak, because Forest Shepards said no and we're still waiting for Red Oak Forest Dice license, and as you know: waiting for ent's decisions can be very long. The Beige and Black set is dedicated to Spring Maple, the first tree that has leaves, when everything around is still beige and gathering strength to bloom. If you have Hope all the time, no matter what, these dice are best for you.

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.

  • Book - role-playing game -...

    Game in Italian language.

    Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)

    PRODUCT DESCRIPTION :

    An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.

    Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

    Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

    For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide

    · Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps

    · Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse

    · Each adventure can be set in any existing D&D campaign setting or on worlds of your own design

    · Introduces eleven new D&D monsters

    · There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.

  • Book - role-playing game -...

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • RPG - Dices - My very first...

    Ah, to be a child again! Discovering the world anew, seeing everything for the first time, without prejudice, limitations, doubts... Gaining experience by a natural process of trial and error, seeing challenges and adventures at every step! To feel genuine, sincere, and unstoppable joy, to feel enthusiasm for fun and news bursting in our hearts!

    You can't turn back time... but you certainly can feel young again! We created My Very First Set for two purposes: firstly, to let our youngest players fabulously enter the world of adventure. Secondly, so the adults accompanying them can enjoy their happiness and a fresh breeze in their approach to challenges. Thanks to these polyhedrons, children will be eager to learn how to create their own stories, and they will boldly approach role-playing games - all of that in a colorful setting, with characters known and liked from stories, fairy tales, and movies.

    My Very First Set is unusual in our offer because each polyhedron is unique. Each has its own background color, and each presents a different fairy-tale character on the highest face, with the font of the digits kept in a unique atmosphere of the designated character. The whole set is colorful and inviting, which is a great way of igniting the youngest players' passion for creating stories and participating in them.

    Show your kids how many amazing adventures can be created by combining several characters and forgetting the limitations of old conventions! Teach them to play RPG with you using My Very First Set - it's time for them to spread their wings! Let their Magic Journey begin!

    The journey begins...

    From one adventure to the next! My Very First Set - Magic Journey is an ideal tool for introducing the youngest to the world of RPG, as well as collecting. Each die has its own color scheme, as well as its own font and engravings, matching the fairy-tale character depicted on the highest face. Effectively, the set consists of 7 different dice with a fairy-tale atmosphere - a great start!

    Colorful world - Each die has a different material color: from creamy white, through yellow, to pastel pink, mint green, powder blue, and orange.

    Known and liked - On the highest face of each die, there is a different character known from fairy tales: a witch, a knight, a fairy, a unicorn, a frog, a dragon, and a cat in boots.

    Educational and safe - The edges of the cubes are specially rounded, and the clear font and characteristic decorations catch the eye, teaching people to recognize numbers.

    Color for everyone - The silver color of engravings connects all the dice of the set, but their designs are different on each

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

    Book In French

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.

  • Book - role-playing game -...

    Phandelver and Below: The Shattered Obelisk (Dungeons & Dragons Adventure Book)

    Uncover a new threat to Phandalin in this timeless dungeoneering adventure for the world's greatest roleplaying game.

    Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure for levels 1–12 that begins in the beloved town of Phandalin as it faces unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed Dungeons & Dragons adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists directly.

    · Offers new Dungeon Masters and players the opportunity to dive into their first full-fledged Dungeons & Dragons adventure

    · Retains the beloved Lost Mine of Phandelver quests that unfold into a brand-new adventure with classic D&D themes and a tinge of horror

    · Presents a bestiary with approximately two-dozen new creatures that showcase psionic magic, body horror, and more.

    · Power up with a magic appendix of consumable metamagic items and duergar magic

    · Includes a double-sided poster map with the Phandalin region on one side and the town of Phandalin plus key encounters in the adventure on the other

  • Book - role-playing game -...

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

    The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

    Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.

    Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.

    A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.

    Beauty and guile are in the eyes of the beholder!

    Book In French

  • RPG - Dices - Dragons

    We designed many sets, each of which is a different aspect of dragon personality and nature. The more we know about dragons, the easier it is for us to produce the next dice. Every technological breakthrough in our factory results gives us chance to make better dragons dice. At the earliest sets, we learned how to create dice with unlimited durability and capable of the thousands of lucky throws.

    The latest editions are even more refined and readable than ever before. It's our tribute to the dragons that we believe bring luck.

    We currently offer:

    Our latest available colour for dragon dice is bottle green. This is our first dragon dice, which, although dark, are full of green flushes, like a semiprecious stone, for example malachite. This set is our top achievement and for this, we have painted it gold. These are royal dice, for the noblest of dragons and people with dragon hearts.

    The majesty of them is overflowing and waiting for someone to awaken the dragon's enchanted power.

  • Book - role-playing game -...

    Description:

    An epic Critical Role campaign for the world's greatest roleplaying game.

    The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

    Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

    Critical Role Presents: Call of the Netherdeep contains seven chapters of thrilling adventure, with storyline elements that tie into themes found in Critical Role's campaigns.

    Contents:

    First major D&D adventure book within Critical Role's world of Exandria, taking players from levels 3–12

    Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean

    Bursting with all new art depicting Exandria

    Includes a poster map of Ank'Harel

    Adds magic items, creatures, and introduces rival NPCs

    Book Dimensions: 0.787” x 8.583” x 10.787”

    Book Weight: 2.189 lbs.

    Languages Available: English

  • Book - role-playing game -...

    Game in Italian. Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest role-playing game. Terror is descending on the nightmarish realm of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of frightening stories and terrifying truths. - Take a trip (perhaps even of your own free will) to the Half Plane of Fright: each area has its share of horrors, exciting story hooks and an array of macabre characters. - Create your own D&D horror setting, add tension with optional rules, and get tips on how to make your game as terrifying as you want it to be - Create characters with bloodlines to vampires, undead and witches, horror-themed subclasses, and discover the history of the Investigator and 'gifts of darkness' that could prove to be a double-edged sword. - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it on its own or add it to your existing game for some spooky fun

  • GM-Screen - Dungeons &...

    Game In Englisch

    This kit equips Dungeon Masters with a DM screen, tools, and accessories perfect for running Dungeons & Dragons adventures through creative dungeons and treacherous ruins.

    DM screen specially designed for dungeon delving, with tables for adding thrilling D&D encounters and chilling dungeon details.

    - 36 punch-out dungeon geomorph cards with pathway connection points—arrange in different formations to create dungeon maps in the middle of play.

    - Double-sided dry-erase sheet—has a numbered grid for sketching maps on one side and a summary of the main actions a character can take in combat on the other.

    - 18 illustrated punch-out condition cards, including mold and slime cards.

    - 9 punch-out numbered and illustrated initiative cards—easily track turn order for players, monsters, and nonplayer characters.

    - 1 storage folder & 1 card storage box.

  • Book - role-playing game -...

    Book in Italian.

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

  • Book - role-playing game -...

    The Practically Complete Guide to Dragons (livre illustré Dungeons & Dragons).

    This superbly illustrated guide highlights the multitude of fantastic dragons found in the worlds of Dungeons & Dragons. Packed with advice on everything from how to fight dragons to how to ride them, The Practically Complete Guide to Dragons describes the most impressive creatures in every world. Detailing the appearance, abilities, habits, lairs and treasures of ten dragon species, and annotated with the personal observations and experiences of wizard extraordinaire Sindri Suncatcher, this incredible volume will spark countless adventures in your mind. The Practically Complete Guide to Dragons combines the best of three bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding and A Practical Guide to Dragon Magic. Completely updated, this essential volume contains everything new adventurers need to know about the most emblematic monsters of this fantastic universe! - THE ULTIMATE GUIDE FOR DRAGON LOVERS: part practical guide, part illustrated history book, A Practically Complete Guide to Dragons is a trusted source for dragon enthusiasts of all ages. It combines the best of the previous books in the Practical Guide series. - THE HIDDEN SIDE OF THE UNIVERSE: Drawn from the personal notebook of wizard Sindri Suncatcher, this book offers fans total immersion in the majestic world of D&D's most fantastical creatures. - THE BEGINNING OF THE ADVENTURE OF A LIFETIME: your mystical journey begins here. This magical book will delight dragon fans and give them a taste for a lifetime of adventure. - INSPIRATION FOR DUNgeon MASTERS: this book will be a treasure trove of information for both experienced and novice dungeon masters. Each page transports you to the world of dragons and Dungeon Masters can use it to enrich their D&D campaigns. - SUPERB ILLUSTRATIONS: gaze at the majestic illustrations on every page, drawn by some of today's hottest fantasy artists!

  • Book - Deck - role-playing...

    (Rules Expansion)

    The ultimate magic item for the best roleplaying game in the world.

    The Deck of Many Things is a famous Dungeons & Dragons magic item with spectacular unpredictable effects. Inside this box you'll find The Book of Many Things, which brings the mysteries of the deck to light and provides Dungeon Masters with everything they need for their campaigns. This book includes tips, adventure locations and new monsters for dungeon masters, as well as character options, magic items and different organizations for players, all inspired by the deck.

    The Deck of Many Things expansion also includes beautifully illustrated cards, as well as additional cards that triple the size of the deck and allow you to build the perfect deck for your campaign. A complementary manual explains how to use the cards in a traditional oracle deck or how to draw inspiration from them to create D&D adventures.

    Content:

    - The Book of Many Things (192-page hardcover): A book for players and dungeon masters that can be used during any campaign related to The Deck of Many Things

    - The Deck of Many Things (66-card deck): Get one of D&D's most legendary magic items with a deck featuring the original 22 cards with updated artwork, plus 44 additional cards that can be upgraded substitute it to customize your gaming experience

    - The Deck of Many Things Card Reference Guide (80-page hardcover book): a guide to each card in the expansion deck and several ways to use the deck

    - Deck box: a personalized box to store your deck as well as the deck reference guide

  • Book - role-playing game -...

    Dungeons & Dragons Strixhaven: A Curriculum of Chaos (D&D/MTG Adventure Book)

    PRODUCT DESCRIPTION :

    · Strixhaven is designed to be dropped into any D&D campaign. You can use this adventure book as the basis for a magical university in any setting.

    · Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10.

    · Adds a new playable race—an owlin, one of the owlfolk who study at the university.

    · Includes a bestiary of over forty magical creatures and NPCs.

    · Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus.

    · Includes a beautifully illustrated double-sided poster map that shows Strixhaven's campus on one side and important locations on the other.

    · Attend an elite mage university, choose your college, and adventure your way to graduation.

  • Book - role-playing game -...

    Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse

    · Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves

    · Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook

    · A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world

    Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.

    The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • Book - role-playing game -...

    Book In Italian

    Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.

    The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

    Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

  • Book - role-playing game -...

    Game in German.

    Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)

    PRODUCT DESCRIPTION :

    An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.

    Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

    Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

    For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide

    · Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps

    · Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse

    · Each adventure can be set in any existing D&D campaign setting or on worlds of your own design

    · Introduces eleven new D&D monsters

    · There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.

  • Book - Night's Black Agents...

    The Agent's Notebooks are an essential supplement for Night's Black Agents players. They thus benefit from a bound "Character" file and a game aid, easy to transport and keep, without loose sheets.

    Gamemasters can use the creation summary and leave these few pages, without risk of revealing the secrets of the game, in the hands of their players.

    You will find :

    • A brief explanation of the basic Detective/Gumshoe rules

    • The Prosecutions summary sheet

    • The Pursuit special rules sheet

    • The “Thriller” combat options sheet

    • The list of main information services

    • A detailed character sheet

  • GM-Screen - Warhammer...

    Game Master Screen

    As solid and impressive as the redoubts of Altdorf, the Gamemaster's Screen, Warhammer Fantasy Role Playing provides a summary of the most important rules of the game, together with a selection of the tools necessary for the Gamemaster.

    With a superb illustration of Old World cities on one side, important tables, references and game rules on the other, this screen is essential to protect your machiavellian plans from the prying eyes of your players.

    A Leader's Guide offers 32 pages of practical advice, tips, optional rules, and essential game aids, for beginners and veteran Leaders alike.

    This Gamemaster Screen, along with its Guide, will enrich your campaigns, making them more interesting and challenging.

    The Gamemaster's Screen and Guide includes:

    >A four-pane screen, in portrait format, offering a compendium of rules, tables and help for NPCs.

    >Specific advice for Game Masters on topics, techniques and ways to keep Players involved and interested.

    >Explanations of the basic concepts of WHJDR, including Combat, Advantages and Motives.

    >Optional rules to refine mass combat.

    >A variety of Random Boards, including Destiny, Motivations, Adventure Teasers, and more.

    WHJDR's Gamemaster's Screen is a must-have accessory for any Gamemaster, regardless of playstyle or experience level, as it contains a treasure trove of items, tools, and new rules to enrich your parts of WHJDR