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  • Book - role-playing game -...

    Game in Italian.

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

    The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

    Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.

    Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.

    A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.

    Beauty and guile are in the eyes of the beholder!

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  • Book - role-playing game -...

    Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse

    PRODUCT BULLET POINTS :

    · Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves

    · Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook

    · A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world

    PRODUCT DESCRIPTION :

    Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.

    The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.

    Book In French

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  • Book - role-playing game -...

    Box In Italian

    The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.

    This box contains:

    A 48-page adventure booklet with everything you need to get started

    A 32-page rulebook for playing tier 1-3 characters

    5 ready-to-play characters, each with their own character sheet

    6 polyhedral game dice

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  • Video game - Divers -...

    Enjoy this "Pix n' Love" marvel, which describes and explains the design of your favorite controllers and their evolution through the ages. Complete in French.

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  • Book - Tetris - The Game...

    Full text in French.

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  • Video game - Zelda - The...

    Full text in French.

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  • Video game - Collector's...

    Entirely in French. Inexorable fatality: every hundred years, Dracula, the dark lord, awakens from his slumber to plunge the world into a new dark age. Each time, however, a courageous member of the Belmont family, the vampire's eternal antagonist, stands up to the Count to prevent him from fulfilling his evil plans. And just like every hundred years, a magical object - the legendary whip nicknamed the Vampire Killer - will be back in action to eliminate the monstrosities of the night, until the final battle against the hereditary enemy, linked to a terrible curse. Born in 1986, Konami's mythical series tells the story of the age-old, merciless battle between good and evil in over thirty games. From its genesis to its storyline, not forgetting the evolution of its gameplay, from the first opus to Lords of Shadow, discover in this book the secrets of the great Castelvania saga.

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  • Book - Le Quatuor Zalozhniy

    "The Cold War is long over. Bush's is over.

    You were a soldier, a shadow agent, trained to move in this secret world: deadly and unsuspected.

    Then you quit, got fired, or burned out. But you haven't changed careers. You have found your own marks in the underground, the European networks of power and crime. You performed a few operations without asking too many questions. Who gave you a job in Prague? Who paid dearly for your silence on an account in Switzerland? You thought it was unimportant. In fact, it had a lot.

    Because without knowing it, you were working for vampires.

    Vampires do exist. What can they do? What do they own? Where are we safe? You do not know. So you better start asking the right questions, trace the operations of these bloodsuckers, infiltrate their networks, follow in their footsteps and target their weak points. Because if you don't chase them, they will. And they will kill you. Or even worse.

    Night's Black Agents trains the Gumshoe/Detective mechanism in the thriller/spy genre, combining the compulsive paranoia of films such as Ronin or the Bourne Trilogy with the supernatural horror straight from the writings of Bram Stocker and all the vampires since imagined in novels as in the cinema.

    The investigation is crucial but doesn't slow down the action, which is full of options for bloody combat, high-tech gear and heart-pounding chases.

    Dusting off the too classic gothic terrors to fit into our time, Night's Black Agents offers a wealth of possibilities. Leaders can create their own vampires, their minions, mold their own conspiracies to suit their plotting and action cravings. Optional rules let you set the level of betrayal, realism, and action in your games. Play using the examples provided or mix and match vampiric abilities, plots and perks for a bloody spy saga all your own.

    The included adventure starts the campaign with the starting city of Marseille.

    Stuff your Glock with silver bullets, consider replacing the bulb in your Maglite, and don't forget to check the mirrors. You just have to hope that what you think you know about vampires is the truth."

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  • Book - role-playing game -...

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

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  • Book - role-playing game -...

    Book In French

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  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

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  • Book - role-playing game -...

    Book In Italian

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

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