New products
New products
Books
Subcategories
-
Book - Night's Black Agents...
The Agent's Notebooks are an essential supplement for Night's Black Agents players. They thus benefit from a bound "Character" file and a game aid, easy to transport and keep, without loose sheets.
Gamemasters can use the creation summary and leave these few pages, without risk of revealing the secrets of the game, in the hands of their players.
You will find :
• A brief explanation of the basic Detective/Gumshoe rules
• The Prosecutions summary sheet
• The Pursuit special rules sheet
• The “Thriller” combat options sheet
• The list of main information services
• A detailed character sheet
-
Book - role-playing game -...
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
-
Book - role-playing game -...
Avert the cataclysmic return of Tiamat in this adventure for the world's greatest roleplaying game.
In an audacious bid for power, the Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to Faerûn. Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen.
The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same.
FEATURES
Two adventures (Hoard of the Dragon Queen and The Rise of Tiamat) are bound together with a fresh new cover with spectacular art by Hydro74.
Features concept art providing insight into the creative process when crafting this fantastical adventure.
Complete with errata and a reworked opening chapter.
-
Book - role-playing game -...
Box In Italian
The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.
This box contains:
A 48-page adventure booklet with everything you need to get started
A 32-page rulebook for playing tier 1-3 characters
5 ready-to-play characters, each with their own character sheet
6 polyhedral game dice
-
Book - role-playing game -...
Book In Italian
A menagerie of deadly monsters for the world's greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
-
Video game - Nintendo - N64...
Book in French. Throughout this book, the author Mathieu Manent, under the aegis of Ahl and J'm Destroy, retraces the history of Nintendo's 64-bit console, through a complete history of the machine, from its genesis to its second life, a detailed description of its complete software library, interviews with actors of the time and unpublished anecdotes. A cult book that is already a reference. Nintendo 64 Anthology pays tribute to this flagship through a unique and superb book. Relive buried emotions, intense joys, forgotten moments and enjoy Nintendo 64 Anthology, a second reference edition. After its announcement as Project Reality, the Nintendo 64 triggered the greatest anticipation in the video game world. Initially known as the Ultra 64, this machine was the source of many rumours, speculations, postponements...
-
Video game - Divers -...
Book in French.
Pre-order (collector) edition of the Megadrive anthology, a true "Must-Have" for all Sega fans.
-
Book - Night's Black Agents...
"The honest habitues of the day begin to languish and doze, while the black agents of the night rise to seize their prey."
Macbeth Act III Scene II
Night's Black agents by Kenneth Hite, ENnies Award 2013
Based on the Robin.D.Laws Gumshoe System
Soon in your stores...
"The Cold War is long over. Bush's is over.
You were a soldier, a shadow agent, trained to move in this secret world: deadly and unsuspected.
Then you quit, got fired, or burned out. But you haven't changed careers. You have found your own marks in the underground, the European networks of power and crime. You performed a few operations without asking too many questions. Who gave you a job in Prague? Who paid dearly for your silence on an account in Switzerland? You thought it was unimportant. In fact, it had a lot.
Because without knowing it, you were working for vampires.
Vampires do exist. What can they do? What do they own? Where are we safe? You do not know. So you better start asking the right questions, trace the operations of these bloodsuckers, infiltrate their networks, follow in their footsteps and target their weak points. Because if you don't chase them, they will. And they will kill you. Or even worse.
Night's Black Agents trains the Gumshoe/Detective mechanism in the thriller/spy genre, combining the compulsive paranoia of films such as Ronin or the Bourne Trilogy with the supernatural horror straight from the writings of Bram Stocker and all the vampires since imagined in novels as in the cinema.
The investigation is crucial but doesn't slow down the action, which is full of options for bloody combat, high-tech gear and heart-pounding chases.
Dusting off the too classic gothic terrors to fit into our time, Night's Black Agents offers a wealth of possibilities. Leaders can create their own vampires, their minions, mold their own conspiracies to suit their plotting and action cravings. Optional rules let you set the level of betrayal, realism, and action in your games. Play using the examples provided or mix and match vampiric abilities, plots and perks for a bloody spy saga all your own.
The included adventure starts the campaign with the starting city of Marseille.
Stuff your Glock with silver bullets, consider replacing the bulb in your Maglite, and don't forget to check the mirrors. You just have to hope that what you think you know about vampires is the truth."
-
Book - role-playing game -...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
-
Book - role-playing game -...
Book In English
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
-
Video game - "OST & BVM" Box
Books in French. A comprehensive retrospective of the OSTs and other music from the video games of our childhood. Zelda, Final Fantasy, Bioshock, Metal Gear... All the themes that have left their mark on us are cited and their production precisely described.
-
-
Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
-
Book - role-playing game -...
Book In Italian
Everything a player needs to create heroic characters for the world's greatest roleplaying game.
The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
The world needs heroes. Will you answer the call?
-
Book - role-playing game -...
Keys From the Golden Vault (Dungeons & Dragons Adventure Book)
--PRODUCT DESCRIPTIONS--
An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.
Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.
· Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
· Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign
· Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
· Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
· Adventures emphasize player choice with each heist having multiple paths toward success
· Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards
-
Book - role-playing game -...
Keys From the Golden Vault (Dungeons & Dragons Adventure Book)
--PRODUCT DESCRIPTIONS--
An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.
Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.
· Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
· Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign
· Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
· Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
· Adventures emphasize player choice with each heist having multiple paths toward success
· Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards
-
Book - role-playing game -...
Dungeons & Dragons - Vecna: Eye of Ruin | D&D Campaign for Levels 10-20 | RPG Adventure Book
Dungeons & Dragons - Vecna: Eye of Ruin (D&D Adventure Book)
· HIGH-LEVEL ADVENTURE FOR LEVELS 10-20. Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born—they're made.
· DARE YOU SAY HIS NAME? Fans of Stranger Things will be delighted to discover that Vecna is back—with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.
· BATTLE ALONGSIDE D&D LEGENDS—Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.
· AN EPIC, MULTIVERSE-SPANNING ADVENTURE. Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer to the mist-shrouded vistas of Ravenloft, your quest will carry you all over the D&D multiverse.
· VANQUISH EVIL. In Vecna: Eye of Ruin, players will take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.
-
-
-
Book - role-playing game -...
Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)
PRODUCT DESCRIPTION :
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.
Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
• Introduces gem dragons to fifth edition!
• Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.
• Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.
• Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.
• Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.
-
Book - role-playing game -...
The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.
This box contains:
A 48-page adventure booklet with everything you need to get started
A 32-page rulebook for playing tier 1-3 characters
5 ready-to-play characters, each with their own character sheet
6 polyhedral game dice